接下来要介绍的路径是贝塞尔曲线,它可以是二次和三次方的形式,一般用于绘制复杂而有规律的形状。
The next type of paths available are Bézier curves, available in the cubic and quadratic varieties. These are generally used to draw complex organic shapes.
使用二次方和三次方的贝塞尔曲线是相当有挑战的,因为不像在矢量绘图软件Adobe Illustrator里那样有即时的视觉反馈。
Using quadratic and cubic bezier curves can be quite challenging, because unlike vector drawing software like Adobe Illustrator, we don't have direct visual feedback as to what we're doing.
所以,执行时间随资产数量的三次方增长。
So, the execution time grows cubically as a function of the number of assets.
Next time through the loop it goes to a cubed.
然后再一次循环变成a的三次方。
It would be c times 3 in the third year, etc., Then the present value is equal to c/-- that's the formula for the value of a growing console.
在第三年它就是三倍的的三次方,现值就相当于c/,这就是上涨债务价值的公式
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