零和游戏实际(zero-sum Theory)源于博弈论(Gmorninge Theory),欠缺感性教导等实际题目与逆境,意见集体之间欠缺对话)、潜在文娱化、同质化以及忽视大众利益...
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In fact, von Neumann's focus on two-person, zero-sum games left only a very narrow set of applications for his theory.
实际上,冯·诺依曼之于两人零和博弈的强调只给他的理论留下了非常狭窄的应用。
In 1928, the year Nash was born, von Neumann outlined a first formal theory of games, showing that in two-person, zero-sum games, there would always be an equilibrium.
1928年,即纳什出生的那一年,冯·诺依曼概述了最早的正式博弈论,表明,在两人的零和博弈中,向来存在一种均衡。
In Marxian theory of surplus value, there could only exist zero-sum relations between capital and labor in the creation of value.
内容提要在传统剩余价值论的架构中,劳动与资本在价值创造中只存在零和关系。
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