When creating a game, each difficulty button is now bound to a unique key: Normal 'r', Nightmare 'n', and Hell 'h'.
当创建一个游戏,每个困难按钮现在绑定到一个唯一的密钥:正常' R '等,恶梦' N '和地狱的H。
There are two things that we strive for when creating a Zelda game.
在制作塞尔达游戏的时候,有两点是我们一直努力追求的。
When creating a simpler shape for use in the game there are a few key points that must be followed.
当在游戏中使用建立的一个简单模型时,一些关键点必须遵照。
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