The paper makes a comparison between surface graphics and volume graphics, surveys the history, current status, and development trends of the state of art.
把传统计算机图形学与体图形学进行了详细对比,并在此基础上评述二者的优缺点;对体图形学的发展历史、研究现状和发展趋势进行综述。
参考来源 - 体图形学 in C·2,447,543篇论文数据,部分数据来源于NoteExpress
With the help of volume visualisation, it is not only easy to realize the "Virtual reality"of graphics rendering, but also capable of allowing visual insight into opague complex objects.
用立体可视化技术,不仅容易实现图形演示的虚拟真实性(灵境),而且可以将视野深入至复杂物体的内部世界。
Volume rendering (VR) is a hot subject of medical images processing. It is an important application of computer graphics and image processing in biomedical engineering.
医学影像容积重建是目前医学图像处理领域的研究热点,是计算机图形学和图像处理技术在生物医学工程中的重要应用。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
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