虚拟纹理( Virtual Textures )是适用于高解析度的技术,将地图分为不同解析度的阶级,个别再分割成数个区块,执行Celestia时越接近的区块才显出较高解析度,...
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Adaptive Virtual Textures 自适应虚拟纹理
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
In the system we can import external virtual building model, and add lights, materials and textures for it, to make it more realistic.
利用此系统可导入外部的虚拟建筑模型,并对其添加光照、增加材质和纹理等,使其更具有真实感。
In the process of building virtual worlds, it is very important to get the textures of irregular objects.
虚拟世界的建造过程中,获取不规则物体的纹理非常重要。
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