Afterwards, virtual reality city models are generated by texture procession, i. e. by mapping of terrestrial images.
通过纹理处理来生成虚拟现实城市模型,从而获得真实感图像。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
Then, after texture mapping, a virtual face is brought which can be observed in any direction and can make different expressions by combining different muscular vectors' motion.
纹理映射之后生成能以任意视线方向观察的高度真实感特定人脸。
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