The SBA should consider helping legitimize virtual work by showing off various models of how to work more efficiently and productively via the virtual method.
An online virtual museum, also showing the above mentioned artefacts, will be developed to highlight these cultural exchanges for those who cannot visit the museums.
When considering the average amount spent per person on virtual goods, however, a trend emerges showing younger gamers are less likely to spend on virtual goods, while older gamers are much more likely to buy that sword or shield to advance in a game.