...引入Trust模型; 第三章主要给出了Trust相关概念的形式化表示; 第四章主要讨论Social Trust中的虚拟身份(Virtual Identities); 第五章讨论了抗攻击的Trust算法的方方面面; 第六章讨论了语义Web环境下各种Trust衡量标准的优点和缺点,并主张使用局部群组t...
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One of its first customers was Palo Alto, Calif.-based IMVU Inc., which operates an online game where 55 million registered players can build virtual identities and chat in 3-d.
它最初的顾客之一就是位于加州帕罗·奥图的IMVU公司。IMVU公司运营着一个有5千5百万名注册用户的3d网游。
Virtual existence becomes another way for people to live and to release themselves. In the virtual world, people play various "games", imitating different life styles, and changing their identities.
虚拟的存在,成为人们的另一种存在和释放方式,在其中,人们可以玩着各种“游戏”,模拟着各种生活方式,变换着多种身份。
While most people are skeptical about true identities of people over the virtual space, I do sincerely hope I can meet a few good chaps over here .
在现今的网络世界里,许多人都对在这虚拟的空间所认识的人抱着怀疑的眼光和态度,我希望能在这里用我的真诚来结交一群志同道合的朋友!
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