In the fifth section, we will study the two critical techniques: motive functions and Hardware Acceleration. And in the last section, it is the consult and some expectations of the virtual fish.
本文绪论部分讨论了计算机动画的研究意义及研究现状,然后研究了本文的理论依据——鱼的生物物理模型;第三章简单介绍了开发本虚拟鱼的Direct3D平台;第四章从整体上分析了虚拟鱼的实现过程;第五章讨论了两个关键的技术:模拟运动函数和硬件加速(HLSL);最后是结论和一点展望。
参考来源 - 基于生物物理模型和硬件加速的鱼类运动仿真·2,447,543篇论文数据,部分数据来源于NoteExpress
Even the Fujitsu guy ducked once when the virtual fish swam too close to his head.
当虚拟鱼游得太靠近头部的时候,连那位富士通的仁兄也会吓得蹲下躲避。
In terms of energy required for harvesting and processing, fish and red meat ended up in a "virtual tie," but that's just in terms of energy consumed.
就收获与处理过程所需的能源而言,红肉饮食和鱼类饮食并列在最后,但这是仅针对能耗。
A virtual robotic fish was built using polygon modeling method and the swing of fish tail was simulated.
采用多边形建模的方法构建了虚拟微型仿生机器鱼模型,模拟了鱼类尾鳍的摆动。
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