Beyond merely building virtualcasinos and variations of the casino games, players can shape their entire world, from homes to avatars to virtual goods.
Already, some 4% to 6% of young people are hooked into addicted or problematic gambling, as defined by the American Psychiatric Association, and with no way to keep them out of virtualcasinos, those rates would surely grow.
Linden Labs had announced in April that it was cooperating with FBI scrutiny of the virtual world, including law enforcement officials' visits to the game's casinos.