This paper puts forward a kind of view dependent LOD model simplification method based on face deletion operation.
文章提出了一种基于面删除操作的视相关LOD模型简化方法。
In this model, a new rule for evaluating view dependent dynamic error is adopted and the method of repairing the cracks intrinsically caused by quadtree data structure is also improved.
在该模型中,采用了一种新的与视点相依赖的动态误差度量准则,对四叉树地形模型的拼接缝消除算法进行了改进。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
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