It chases vertex after vertex through the different processing steps until each one reaches the screen.
它逐个地对各顶点进行一系列的处理,直至各顶点都显示在屏幕上。
The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.
唯一的要求是用于软件顶点处理的顶点缓存必须在系统内存中分配。
Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders.
软件顶点处理提供可保证的顶点处理能力集,包括无限制的光源数量和对可编程的顶点着色器的完全支持。
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