Matrox把应用Discplacment map到网面的动作称作是Vertex Texturing(顶点贴图),除了具备一般纹理映射的纹理过滤、Mipmapping等特性,还具有一些自己的独特地方,外是Discplacement mapping区别于以往Tessell...
基于28个网页-相关网页
VT Vertex Texturing 顶点纹理绘制
For these you don't use any of the commands described here, instead you define your own vertex and fragment programs where you do all lighting, texturing and anything else yourself.
这篇文章中描述的任何命令都不会用来操作逐像素光照,你可以通过自己定义的顶点和片段编程来实现这个效果。
You cannot take vertex number 10 from the mesh and expect that texture vertex 10 will store the information about its texturing or color vertex 10 would define its vertex color.
不要想从网格中选10号点然后指望着材质点10号能记录它的材质,或巴望着10号颜色点能准确记录它的颜色。
应用推荐