...水面渲染; 顶点纹理; 环境纹理映射; 二维纹理映射; 交互性; 实时性 [gap=705]Key words:water rendering; vertex texture; environment texture mapping; texture mapping; interactive capability; real-tim..
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Vertex Texture Fetch 顶点纹理拾取 ; 顶点纹理取样 ; 顶点纹理获取
Texture Vertex Expand Selection 纹理顶点扩展选择集 ; 扩展选择纹理点
convert vertex to texture map 转换顶点到纹理贴图
Texture Vertex Move Mode 移动纹理点 ; 纹理顶点移动模式
Texture Vertex Target Weld 焊接目标纹理点 ; 纹理顶点目标焊接
Texture Vertex Rotate Mode 旋转纹理点 ; 纹理顶点旋转模式
Texture Vertex Weld Selected 焊接选择的纹理点 ; 纹理顶点焊接选定元素
convert texture to vertex map 转换纹理到顶点贴图
It took advantage of the vertex texture to model the water surface and simulated the reflection, refraction with environment texture mapping and texture mapping.
通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
For each vertex, a texture coordinate defines which texture position will be used.
对于每个顶点而言,纹理坐标定义了使用纹理的位置。
Accordingly, if you want to map the lower left corner (-1, -1) of the cube's front face to the texture's lower left corner, you must assign the texture coordinates (0, 1) to vertex 0.
相应地,如果您需要将立方体正面的左下角映射到纹理的左下角,必须将纹理坐标(0,1)指派给顶点0。
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