顶点源(Vertex Source):用顶点的方式描述矢量图形; 光栅化(Resterizer):它的作用是把顶点源所描绘的图形与像素对应起来,可以说类似于Photoshop上...
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This way, not every person will be able to read and modify your vertex shader source.
使用这种方法,就不是每一个人都可以看到你的顶点着色源文件了。
A transition is a relationship between a source state vertex and a target state vertex.
转换是源状态顶点和目标状态顶点之间的关系。
In this section it will be shown how to compute the colors of a vertex as if it was being lit by a light source.
这一节里,我们将展示如何计算顶点的颜色,就像它们被一个光源照亮了一样。
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