One simple tip for modeling the wood slates was to tessellate the faces and then add a small noise on the vertex so we can get a nice random surface that gives some realistic look of old wood.
再创建木板有一条小建议:在表面附上纹理并在顶点加一些噪点,这样表面更随机看起来像真实的老木头。
Interpolation to vertex positions and normals is one of important contents in parametric surface modeling.
顶点位置和法向插值是参数曲面造型的重要内容。
But surface generation requests through a series of curves, and it finally produces control vertex and node vector satisfied with surface request.
而蒙面曲面的生成则要求生成的曲面通过一系列的曲线,它最终生成曲面所需要的控制顶点和相应的节点矢量。
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