Get real-time feedback directly in the editor using Play in editor mode, and even inspect and manipulate the objects in the game while it is running using Simulate in editor mode.
使用编辑器在编辑模式下直接获得实时反馈,甚至是在编辑器中使用模拟模式下运行时候,在游戏中检查和操作的对象。
Lightmapping can't be calculated for moving objects in real time, but it's possible to get a similar effect that you would get with dynamic lights by using light probes.
光照贴图无法为移动中的物体进行实时计算,但是通过为动态光源使用灯光探测器,还是可以达到非常接近的效果。
Physics-based simulation of elastic-plastic deformation using physics theorem in the real world can perfectly reproduce the real movement and realistic deformation of virtual objects in virtual space.
基于物理的弹塑体形变模拟采用真实世界中的物理学定理可以完美重现虚拟物体在虚拟的空间中真实的运动过程及逼真的形变。
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