required user ability 用户必须具有的能力
User Programmable Ability 用户设定功能
User Steal Ability 断球能力 ; 玩家断球能力
User Interception Ability 玩家截球能力 ; 空中截球能力
user payment ability 用户承受能力
User Shot Block Ability 玩家盖冒能力
First coined in 2010 by user experience expert Harry Brignull, "dark patterns" is a catch-all term for practices that manipulate user interfaces to influence the decision-making ability of users.
“黑暗模式”一词是由用户体验专家哈里·布努在2010年首创的,这一术语是“操纵用户界面,以影响用户决策能力”做法的统称。
Moreover, developers are motivated by a complex set of incentives, which includes revenue potential, user reach, ability to raise funding, and the pure coolness or utility of a platform.
除此之外,开发者的动机构成非常复杂,包括营收预期、用户群范围、筹资能力以及平台的实用性。
The purpose of the control, however, remains the same — it affords a user the ability to select a single element from a set of items.
然而,控件的用途仍旧相同—它为用户提供从一组项目中选择单个元素的能力。
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