I wrote usually because right now you can use textures in all shaders: vertex, geometry, tesselation.
通常我写了因为现在可以使用纹理在所有着色器:顶点几何、多边形密度。
With blending, you can also use multiple textures on top of each other to achieve additional effects.
通过混色,您也可以在各纹理上使用多重纹理,从而获得更丰富的效果。
Use board books with bright colors, simple backgrounds, and textures.
用那些用明亮的颜色,简单的背景,纹理清晰的书籍。
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