When using texturing, you might still want to use colors obtained by lighting or directly assigned to vertices.
在进行纹理化处理时,您可能依然希望使用通过照明获得或直接指派给顶点的颜色。
So far I haven't seen any tools that support SVG for texturing surfaces in X3D, but the plan is to support that.
到现在为止,我还没有见过任何工具可以支持在X3D中使用SVG进行表面纹理的处理,但是的确有计划要支持这种功能。
If you are using a simple object like a sphere then you will also have to enable texturing by setting the "primitive flags".
如果你使用的是简单的对象如球体的话,你还需要通过设定“原始标志”(“ primitive flags ”)以开启纹理贴图功能。
应用推荐