We have a huge advantage over traditional engineers, who would probably love to be able to construct their designs freely and play what-if games.
相对于传统的工程师,我们有着巨大的优势。传统工程师肯定也很希望能够免费地建造他们的设计,并进行假设分析的游戏。
Even better, badges "level up" over time like in RPG games; many users also have cartoon-like avatars to represent their online presence.
勋章随着时间“升级”的特征使得它就像一个RPG(角色扮演)游戏,很多用户甚至拥有卡通化的图标来代表他们的在线形象。
Remarkably -despite showing more design flourish in one ten-minute star dash than most games muster over their entire length - there was an overflow of ideas.
值得注意的是,尽管在10分钟的明星展示中出现了了比大多数游戏整个时长里更多的才华横溢的设计- - -但是想法有点太多了。
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