Now, the only problem left is to determine the texture coordinates at the exit point.
现在问题只剩下怎么确定射出点的纹理坐标。
Thus the difficulties of discontinuous velocity gradient and the stress singularity at the exit point are avoided, and the expense of computation is reduced.
这样回避了速度梯度间断的困难,缓和了出口处应力奇性引起的矛盾,同时又减少了计算量。
Next, at point (3), the user exit is invoked after the node processing is completed.
接下来在点(3)处,在节点处理完成后调用了用户出口。
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