The second part mainly talks about the reflection of the games of the the pre-Qin and Han Dynasty in the literature of that era.the author selected Touhu,Cuju,Liubo, cockfight,Jiaodi Play and the reflection of the game content in the original cult,to prove the concrete manifestation of these games in the literature through the collection and collation on the literary works of the pre-Qin and Han Dynasty.
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For this reason, the author selected research of evaluation of IT learning of high school students in Implementation of IT curriculum.
为此,笔者选择了信息技术课程实施中高中学生信息技术学习评价的研究。
Considering this, the author selected two counties from both eastern and western China as data source and managed to get 702 questionnaires.
有鉴于此,作者选取了中国东西部两个县级市作为数据来源,投放并收回了702份调查问卷。
The introductory part mainly elaborates upon why the author selected this topic and the significance of its study, its research routes and methodologies.
导言部分主要介绍选题的缘由和意义、国内外文献综述、研究思路与方法。
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