Among the commonly used photographic clarity and mold Hu, leaving a breathing space, etc. , with the aesthetic concept of the actual situation.
摄影之中常用的清晰与模煳,留出呼吸的空间等等,都与美学上虚实的观念有关。
The term "user experience" refers to a concept that places the end-user at the focal point of design and development efforts, as opposed to the system, its applications or its aesthetic value alone.
而不是系统、应用程序或者单纯的审美价值。
A common gripe I hear from developers is that a game has a really great concept or aesthetic, but that the user interface (UI) is lousy.
我最常从开发者那里听到的抱怨就是,这个游戏真的很有内容,或者画面真的很棒,但就是UI糟糕了点。
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