Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.
最后,一个正交的相机放置在两个衬着纹理平板的中心,设置用来剔除除了立体层外的所有层。
Note that in the image above, the dark outline and true CrossHatch shading have been omitted to clearly illustrate the Perspective Camera projection of the grid texture onto the surface.
注意:在图像上方,已经被忽略的黑色轮廓线和真正的交叉阴影着色,在透视摄像机里明显地表明格子纹理已经投射在表面上。
With the further promoting of the construction of three-dimensional digital cities, the traditional method of taking photos with camera can not meet the requirements of fast getting texture.
随着三维数字城市建设的推进,传统的相机拍照法已不能满足快速获取纹理的要求。
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