Basic Terrain Rendering 地形渲染基础
Terrain Rendering Using Geometry Clipmaps 地形渲染的论文
real-time terrain rendering 实时地形绘制
Large Scale Terrain Rendering 复杂地形场景渲染
large-terrain rendering 大规模地形显示
global terrain rendering 全球地形绘制
terrain rendering algorithm 地形绘制算法
Terrain Surface Rendering 地形表面绘制
For the purpose of real-time,continuous LOD algorithms and other techniques were used to accelerate terrain rendering. For the purpose of reality,texturemapping and lightmapping were used.
该文运用分形理论生成三维地形场景,为了满足实时性的要求,采用连续LOD算法和其它技术来加速地形绘制;为了满足逼真度的需求,采用纹理映射和光照映射。
参考来源 - 基于分形理论的三维地形场景的真实感绘制We develope a system,based on fractal and quick dynamic render,in which four different types of rendering algorithms are employed. This essay mainly focuses on these four terrain rendering algorithms and makes comparative experiments on them.
我们开发了一个基于分形和快速动态渲染的地形生成系统,使用了四种不同的渲染算法,并对这几种不同的地形渲染算法进行了比较实验。
参考来源 - LOD地形渲染算法 in CWe also discuss the implements of texure and light in terrain rendering to achieve photorealism effect.
本文还讨论了材质与光照在地形绘制系统中的作用以及实现方法。
参考来源 - 实时地形绘制算法研究·2,447,543篇论文数据,部分数据来源于NoteExpress
以上来源于: WordNet
The paper proposes a multi-resolution global terrain rendering method based on projected grids.
提出一种基于投影网格的全球多分辨率地形绘制算法。
At the same time, the algorithm integrates triangle strips which can further accelerate terrain rendering.
同时该算法还融合了三角形带化技术,使得地形绘制的效率更高。
The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.
地形渲染领域主要关心如何把这些美丽的自然景象用一种实时的方法渲染出来。
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