Tessellation is used to alter the geometric detail in a mesh by dynamically generating more triangles to achieve a higher surface detail and a smoother result.
镶嵌是用来改变的几何细节的网格中动态生成更多的三角形来实现更高的表面细节和平滑的结果。
Based on the wave surf tessellation grid, surf crack and edge stitching technique, we use method of LOD to decline data sets of ocean surface grid in order to simplify the computation.
在分析海面网格的细化的方法及裂缝和边缘缝合技术的基础上,构造LOD网格以减少网格计算量。
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