By illustrating with a virtual missile, which is supposed to fly strictly according to parabola and explodedafter hitting the target, the key technologies how to solve 3D animation simulation and scene roam problem, such as scene modeling,simulation of visual sky, drawing of target, drawing and movement controlling of 3D missile, implementation of view-port roam.
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Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.
探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。
Project modeling, animation, such as: hall tour animation exhibition scene animation;
项目模型制作,动画制作如:展厅游览动画会展场景动画;
And in conjunction with practical developing experience, this paper also explores some techniques such as 3d scene modeling, particles...
并结合实际开发经验,就三维建模、粒子系统、碰撞检测等技术进行了探讨。
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