What are you doing to make the story elements work for multiple people?
在设计故事元素的时候,你们是如何考虑为多个人设计不同的剧情的?
Our goal is to make the RPG-style story elements more engaging than they previously have been in the action-RPG genre.
我们的目标是创作比以往的动作类角色扮演游戏更引人入胜的角色扮演故事情节。
While players will be delivered story elements through dialogue and books of lore, Blizzard is working to let the environment fill in additional details.
在让玩家们通过对话和知识书籍来得到故事情节的同时,暴雪尝试填充更多细节进入环境中。
So clearly it's an old story and we have even older prototypes for elements of the story as well.
证明,这是一个古老的故事,我们甚至可以找到更古老的故事原型。
That was a story that surely was near and dear to the hearts of Many ancient Israelites and Ancient Near Eastern listeners, so all the elements are there for the retelling of that story.
这个故事必然对一些人来说亲近又珍贵,对那些古代以色列和近东的听众,那就具备了复述故事的一切要素。
And really constantly considering the story and what new twists and elements we need to add to the story are a pretty big deal for us as well.
不断反思这个故事,反思我们需要加进去的新情节和新元素,对我们来说也很重要。
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