... storage input ==> 存储器输入 storage input-output ==> 存储器输入输出 storage integrator ==> 存储用积分器 ...
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input-output storage 输入输出存储区
In this view, continual adjustments are made between learning or memory storage (input) and forgetting (output).
根据这种观点,在学习或记忆存储(输入)和遗忘(输出)之间不断进行调整。
The software needs to coordinate user input, storage input/output and UI presentation.
软件需要等待用户输入,存储的输入输出和UI展现。
When using the structure based IO method, RPG will create the initial storage for the input and output buffers, along with storage for the null indicator map.
使用基于结构的IO方法时,RPG将为输入和输出缓冲区创建初始存储空间,并为空指示符映射创建存储空间。
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