To get there, you have to pass a row of splendid shikumen (traditional stone-gate houses) , and the old-Shanghai textures continue once inside, with red-brick interior walls and reproduced stone gateways above doorways to rooms which are simple, but smart.
These walls were a testing ground where Aalto experimented with different textures, materials and designs, playing with brick, stone and ceramic swatches and setting them against various finishes and ornamental plants.
The game itself is a wonder, as it uses purposefully blocky textures and models, where players craft vast structures from elements like wood, stone, earth, water and fire.