每个对象(item),比如文件,目录或状态项(stat items)都有一个唯一的key,通过比较key可以定位到一个inode节点。内部节点由key和指向子节点的指针组成。
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This is good for heroes who need some early stat items.
这对于早期需要属性的英雄来说很不错。
This doesn't give much either, + 6 damage and 114 HP (or mana, or 1 armor) is simply outclassed by the + 3 stat items.
这同样也不能给你很多,+ 6伤害以及114hp(或者是魔法,或者1点护甲值)轻易地被+ 3各属性的物品超过。
Are stat modifiers and effects from worn equipment, potions, and similar items taken into account in shifted form?
穿着装备、药剂或者类似的物品导致属性变化和附加效果,变形形态下会考虑吗?
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