Animating very cartoony motion with lots of squash and stretch on a realistic looking object may not look believable, as would realistic motion on a caricatured object.
在写实风格的物体上用许多挤压和拉伸做很卡通的运动也许看起来不可信,在一个漫画风格的物体上做写实般的运动也是这样。
Squash and stretch is a way of deforming an object such that it shows how rigid the object is.
压缩或伸展是变形一个物体的方式所以它显示了一个物体有多么硬。
I hope it has given you a clearer understanding of how lead and follow, squash and stretch, shape changes and timing can play a role in your facial animation, just as in the rest of your animation.
我希望它能让你们更清楚的明白牵拉与带动,挤压与拉伸,形状变化以及时间分配是如何影响你的面部动画制作以及其他部位动画制作的。
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