In games, 3D audio should be created with real-time processing since we can't anticipate where sound objects will be located corresponding to the player's location and head movements.
在游戏中,3D音频应该用实时处理的方法来创建,因为我们没有办法预期声音对象的硬广在某个位置,来匹配玩家位置和头部移动。
They can tell the distance of various objects by how quickly the sound waves bounce back off them.
他们可以通过声波反弹的速度来判断不同物体之间的距离。
Short sound waves bounce off even small objects.
短声波即使遇到小物体都会产生回音。
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