... 22 选择对象(Selection Objects) 23 声音对象(Sound Objects) 24 场景舞台对象(Stage Objects) ...
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Untitled Sound Objects 无题声音对象
Disable objects ambient sound 禁止对象的环境声音
words mimicking sound of objects 拟物声词
Enable objects ambient sound 启用对象的环境声音
In games, 3D audio should be created with real-time processing since we can't anticipate where sound objects will be located corresponding to the player's location and head movements.
在游戏中,3D音频应该用实时处理的方法来创建,因为我们没有办法预期声音对象的硬广在某个位置,来匹配玩家位置和头部移动。
They can tell the distance of various objects by how quickly the sound waves bounce back off them.
他们可以通过声波反弹的速度来判断不同物体之间的距离。
Short sound waves bounce off even small objects.
短声波即使遇到小物体都会产生回音。
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