The design pattern is described as a scheme to solve a class of problems in a special environment and becomes and important research object in the modern software system design.
设计模式被描述为在一定的环境中解决某一类问题的方案。已成为现代软件系统设计的重要研究对象。
Finally, based on the research described above, we introduce the prototype software GSDLE, which is a generic scientific discovery learning environment for continuous systems.
最后,在上述研究的基础上,本文设计开发了关于连续系统的通用科学发现学习环境的原型系统GSDLE。
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