He divided up the player base into killers, achievers, socializers and explorers, allowing for the fact that most players are actually some mixture of the categories.
他将玩家分为杀手、成就者、社交者、及探索者,并认为多数玩家实际上是某几种类型的混合型。
Others contend that these hyper-socializers are serial time-wasters, that the bonds between them are shallow, and that their face-to-face interpersonal skills are poor.
另一些人则认为,高度社交的人群浪费着大量时间,他们相互之间的关系很淡薄,而面对面的人际交往能力也很弱。
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