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slerp

  • n. 球面线性插值(Spherical Linear Interpolation):一种在三维空间中插值两个四元数的方法,用于计算两个四元数之间的平滑过渡。常用于计算机图形学和动画中。

英英释义

Slerp

  • abstract: In computer graphics, Slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.

以上来源于: WordNet

双语例句

  • This is not a Good Thing, and it can be avoided by using SLERP.

    不是事情,因此可以避免使用球形线性插值

    youdao

  • Rather than explaining SLERP in detail here (it's really just basic trigonometry), I'll give you some source code in a minute.

    与其在这里详细讨论球形线性插值而言(只是基础三角学),宁愿稍后一些源代码

    youdao

  • Indeed, quaternions support spherical linear interpolation (abbreviated as SLERP), which means that points travel along the surface of a sphere as they are moved from one orientation to the next.

    的确元数支持球形线性插值(SLERP),意味着沿着球体表面传播就像他们一个方位另外个一样。

    youdao

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