Connect Slave node to private network.
连接从节点到私有网络。
The network Master (typically a PLC) recognizes the slave node by means of this address.
网络主站(典型的是一个PLC)通过设定的地址识别从站节点。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
应用推荐