This thesis makes a study of collision detection in skinned mesh animation.
本文对蒙皮骨骼动画的碰撞检测技术做出了详细的研究和讨论。
·2,447,543篇论文数据,部分数据来源于NoteExpress
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
youdao
应用推荐
模块上移
模块下移
不移动