In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering.
在本教程中,我们将了解详细的产品建模技术,以及有效的照明,阴影和渲染。
Before we start lighting and rendering the scene, we should have a little introduction to the actual shading of the scene and about a few of the technical aspects of things such as color Spaces.
在开始对场景设置灯光和渲染之前,我们应该稍微介绍一下关于实际生活中场景的明暗关系和色彩空间范围方面的技术性知识。
Here is a little tip for modeling eyes. Never make hard edge where the eye iris begins, because this will give you bad shading later, when rendering.
这里有一个构建眼睛的小技巧。不要让瞳孔开始的地方做成硬边,因为这将在赋予材质后进行渲染时得到糟糕的结果。
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