Toggle shading mode 漫游模式开关
In flat-shading mode, you use the color of a triangle's third vertex across the whole triangle.
在平面着色渲染模式下,可用三角形的第三个顶点颜色为整个三角形着色。
By setting the texture layers to "Multiply" in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.
通过设置纹理图层的混合模式的“叠加”,就能将颜色和纹理与白模合并在一起。
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