Interface driver, constraint, and timing rules, modeled using interaction or sequence diagrams.
接口驱动器、约束和计时规则,通过交互或时序图进行建模。
A validation rule to handle invalid messages in sequence diagrams has been introduced. The constraint for this rule can be found in this UML 2.2 specification
序列图中处理无效消息的验证规则会得到引入。
To generate an optimal sequence of dance motion segments to match with a piece of input music, we introduce a constraint based dynamic programming procedure.
为了合成与输入音乐最匹配的舞蹈动作序列,我们引入了基于约束的动态规划过程。
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