Score records dynamically based on user inputs.
根据用户的输入动态地进行记录。
Table storage - used for storing structured data in a scalable way, such as user profiles or multiple high score tables for a game.
Table存储-可伸缩地存储结构化对象,例如用户的资料或者一场比赛的比分。
The user does not get any score for the failed attempt.
而使用者在失败尝试中无法获得任何得分。
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