We compare the most recent algorithms and state their qualities weakness based on the classification of polygon scene simplification and complicated 3D model and prospect the future research.
从多边形场景和复杂几何模型的应用角度对最新简化算法的优劣性进行了比较并对未来的研究趋势进行了展望。
At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.
在第4章重点研究了大规模地形场景的显示和漫游技术和实时连续的多分辨率地形简化算法。
This paper introduced the modeling process and realization method and terrain simplification of the freeway three-dimensional scene.
文中介绍了高等级公路三维视景的建模过程、实现方法,以及地形的简化技术。
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