An automatic save function allows you to exit and resume game at a later date.
自动化保存功能允许你推出并且在之后的某个日期继续进行保存的游戏。
Note: The first time to run a game with RealTime Save function need more time to load.
注:一个游戏首次使用及时存档需要较久的时间来读取。
It also results in code bloat due to the extra instructions required to save function parameters to the stack.
同时这也导致了代码庞大,因为将函数参数保存在堆栈中需要额外的指令。
Then I started to think, "Is there any way that we can save the consumers' effort and integrate everything, every function, every application, every information needs that a user wishes into one box?"
于是我开始思考,有没有一种办法,使得消费者’,省下精力与时间,将所有功能,所有应用,所有信息,按照用户所希望的,整合到一个搜索框内?
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