Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertex map现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
Based on the statistical data for the sufficient degree of 137 sand bodies in Jiyang sag to calculate the characteristic value, and make the distribution map of factor loading.
根据济阳坳陷137个砂体充满度的统计数据,计算了特征值,作出了因子载荷分布图。
One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.
一种是砂石,一种是被vertex map混合的道路材质,并且被覆盖到了C4D的图层里。
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