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Once done, we'll have the geometry for our Infiltrator robot that we can then rig, animate and integrate into our video.
一旦这样做,我们将不得不为我们的渗透者的机器人,我们可以钻机,动画和视频集成到我们的几何结构。
Aiming at the mechanism character of a multi axes robot the location kinematics negative problem was solved by simple Descartes geometry instead of general matrix transform.
针对一个教学型多关节机器人的机械特点,不用一般的齐次转换的方法而是用简单的笛卡儿几何的方法解决了其运动学逆问题。
Aiming at the mechanism character of a multi axes robot, the location kinematics negative problem was solved by simple Descartes geometry instead of general matrix transform.
针对一个教学型多关节机器人的机械特点,不用一般的齐次转换的方法而是用简单的笛卡儿几何的方法解决了其运动学逆问题。
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