...是最后「好玩不好玩,而且,刚刚这个「看别人怎么玩的玩点,虽然很具新意,但缺少游戏最基本的元素:「重玩价值(Replayability),1个好游戏应该能重复玩1万次而不腻,但这个「火车游戏可能只能玩熬头次感觉很有趣儿,到了第二次,好玩的感觉是建立在不雅察别人...
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You need to make sure that the game is first and foremost not repetitive and then if you toss in some replayability it's icing on the cake.
要记住最重要的是确保游戏不无聊重复然后在此基础上添加可重玩的功能使其更加完善。
Our approach to the survival genre (cooperative) allows us to create an engaging storyline, high content gameplay and replayability that enhances the overall SC2 experience.
而我们的生存合作模式允许我们创造一个动人的故事情节,丰富的游戏设置和重玩价值来提高整体的SC2的经验。
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