As you saw in the lighting section, the rendering quality depends on the number of triangles you use — the smaller the distance between vertices, the better the interpolation.
如照明部分中所示,渲染的质量取决于您所使用的三角形数量——顶点之间的距离越小,插值效果就越好。
Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.
在硬件纹理加速体重建算法的基础上,提出了两种模拟三维数据切割的方法:利用深度缓存实现和利用离散距离场实现。
The distance ratio iteration method is a new fractal rendering method which can construct complex inner structure in the convergence region of complex mapping.
距离比值迭代方法是一种新的分形绘制方法,可以在复映射收敛区域绘制出复杂的自相似结构。
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